Is this course for me?



This course is the first part in a series of advanced courses regarding Rendering and Lighting. It is great for beginners that never had any experience with Octane & many cool workflow tips for more experienced users.





What will I learn?



I am gonna show you how I personally use Octane.
My tips and tricks, how I optimise my scenes and settings for stability, and I will explain the fundamentals of all the materials/nodes that I use on a day to day basis.

This won't be a button per button explanation but more of a "to the point" of things. This way you can get up to speed with Octane quickly in order to leave the technicals aside and focus 100% on the creative and fun side of things.




What software will I need?



Cinema4D and Octane Renderer.

Though my techniques are transferable to other 3D packages like eg. Houdini, Blender, Maya etc.
I will also provide project files (without assets that I cannot distribute) with procedural setups and things that are already incluced in Cinema4D's asset browser.



Course Structure



  00. Introduction
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  01. Getting started with Octane
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  02. ACES workflow
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  02b. Export and file formats
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  03. Live Viewer (IPR)
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  04. Cameras
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  5. Octane kernels
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  06. Octane object tag
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  07. Let there be light
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  08. UVW and Octane
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  9. Network rendering
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  10. Asset management
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  11. Node editor
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  12. Basic material types
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  13. Basic nodes
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  14. Advanced material types
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  15. Advanced nodes
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  16. Understanding Displacement types in Octane
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  17. Nested Dielectrics
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  18. Mastering Mograph
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  19. Octane Scatter
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  20. X-particles
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  21. Fog and Volumes
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  22. AOVs (render passes)
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  23. Cryptomatte
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  24. Technical subtleties
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  25. Octane's Proxies (ORBX)
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  26. 2023.1.3 Updates
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  26. What's next?
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Did you enjoy the content?


Happy to see you exploring my online courses!
If you like my teaching style and you wanna learn more here is a link to my Patreon index.

You will find more than 100 tutorials regarding Design, Animation, VFX and Procedural setups, using Cinema4D/Xparticles/Octane and a little bit of Houdini.